Search found 23 matches

by Neo_Kesha
Sun Jul 23, 2017 12:27 pm
Forum: Twinsanity Hacking Main forum
Topic: Twinsanity Editor
Replies: 11
Views: 3636

Re: Twinsanity Editor

Image
0.43.0 update - scenery export and viewing added
by Neo_Kesha
Sat Jul 22, 2017 2:48 pm
Forum: Twinsanity Hacking Main forum
Topic: Questions and bugs
Replies: 13
Views: 1899

Re: Questions and bugs

Hi NeoKesha, it's been a while since the last time we spoke, I just wanted to ask if you have been able to progress on the editor, because I have good news! There's finally someone ready to port the models to Garry's Mod, but the ones I have (Not counting the ones ripped with the editor: Pinstripe,...
by Neo_Kesha
Tue Mar 21, 2017 5:55 pm
Forum: Tutorials
Topic: OGI Swap or how to make Crash Evil
Replies: 0
Views: 339

OGI Swap or how to make Crash Evil

So, most common question here is "How do i play as Evil Crash"? Well, it's pretty simple. 1) Firstly, open level (like AltEarth\Hub\altdoc.rm2) with Evil Crash Game Object (GO) 2) Open Evil Crash GO in Editor. It's |AltDoc|act_ALTEARTH_DOCAMOK_EVILCRASH here. But id is constant everywhere ...
by Neo_Kesha
Tue Mar 21, 2017 3:30 am
Forum: Twinsanity Hacking Main forum
Topic: Twinsanity Editor
Replies: 11
Views: 3636

Re: Twinsanity Editor

What exactly is not clear?
I'll write tutorial soon for it too.
by Neo_Kesha
Mon Mar 20, 2017 5:35 pm
Forum: Twinsanity Hacking Main forum
Topic: Twinsanity Editor
Replies: 11
Views: 3636

Re: Twinsanity Editor

May i ask how to change Crash's model into Evil Crash? Firstly, check FAQ http://twinsanity-hacking.tigersoftware.ru/viewtopic.php?f=21&t=6073 0) Determine OGI ID of Evil Crash by inspecting Evil Crash Game Object 1) Export Evil Crash game object 2) Import Evil Crash into level with Crash 3) OG...
by Neo_Kesha
Thu Mar 02, 2017 1:04 pm
Forum: Twinsanity Hacking Main forum
Topic: Questions and bugs
Replies: 13
Views: 1899

Re: Questions and bugs

Hey NeoKesha! Do you think it might be possible to have a rigged models exporting feature in a near future? It'd be nice, but don't think, that it will be in near future. I just work very slowly on Editor due to my University assignments and etc. But maybe. Alright. Also, I've been researching a bi...
by Neo_Kesha
Mon Feb 27, 2017 11:51 am
Forum: Twinsanity Hacking Main forum
Topic: Questions and bugs
Replies: 13
Views: 1899

Re: Questions and bugs

CRASHARKI wrote:Hey NeoKesha! Do you think it might be possible to have a rigged models exporting feature in a near future?

It'd be nice, but don't think, that it will be in near future. I just work very slowly on Editor due to my University assignments and etc.
But maybe.
by Neo_Kesha
Fri Jan 27, 2017 3:55 pm
Forum: Tutorials
Topic: Twinsanity Editor Reference
Replies: 0
Views: 490

Twinsanity Editor Reference

Wellcome to the Twinsanity Editor Reference! http://imgur.com/Gvg2Rm1.png Glad to see you here, because, if you are here, that means, that you are interested in Twinsanity Modding! Let me introduce you into basics of Twisanity Editor. Twinsanity Editor have four main GUI parts: Structure tree on th...
by Neo_Kesha
Wed Jan 25, 2017 12:57 pm
Forum: Twinsanity Hacking Main forum
Topic: Twinsanity Editor
Replies: 11
Views: 3636

Re: Twinsanity Editor

Image
v0.41 is ready! Now PSM Worker works in both ways. Also, GeoData Viz was fixed.
by Neo_Kesha
Tue Jan 24, 2017 9:03 pm
Forum: Twinsanity Hacking Main forum
Topic: Questions and bugs
Replies: 13
Views: 1899

Re: Questions and bugs

vandalo wrote:hi everyone!

Where i can get rm2 i sm2 files to exportthe data?

Thank you

You have to extract them from Crash.BD archive, using BD_Extractor from additional utilities.
P.S. please, don't dub your posts and PMs, also, don't send them twice

Go to advanced search