Twinsanity Editor

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Neo_Kesha
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Posts: 23
Joined: Sat Sep 24, 2016 8:48 am

Twinsanity Editor

Postby Neo_Kesha » Mon Sep 26, 2016 3:47 pm

Downloads: Twinsanity Editor Additional Utilities PNG2PSM Samples
Version: 0.43
Features:
1) RM2\SM2 structure tools
2) Texture viewing and converting (both ways)
3) Static model viewing and converting (both ways)
4) Sound listening and converting (both ways)
5) Game Object manipulation tools
6) GeoData editing
7) Instance section editing
8) Scenery viewing and export
What comes in next version: (striked - done)
1) Script research
2) Animation research
What comes just after it:
1) Rm2 Patcher
2) PSF Research
3) Camera Settings
Needs inmplementation:
1) BH Worker
2) Level Editor
3) Back-End reconstruction and refactoring

5) Texture pipeline reconstruction
6) MHWorker batch conversion and fixes
Need research:
1) Flexible models research
2) Rigged models research
3) OGI research
Done:
v0.43
1) Scenery research
v0.42
1) Major Fixes
2) Static model import and export fixes
v0.41
1) PNG2PSM Conversion
2) GeoData Viz fixed
v0.40
1) GUI Reconstruction (Instance Editor, Trigger Editor, Game Object Editor, OGI Editor, Path Editor,Position Editor, Surface Behavior Editor, Behavior Editor, FuckingShit Editor)
2) Sound Deletion and Replacement

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Smartkin
Posts: 1
Joined: Mon Sep 26, 2016 4:33 pm

Re: Twinsanity Editor

Postby Smartkin » Tue Sep 27, 2016 8:10 pm

Pray to Kesha, pray to Twinsanity. ALL HAIL KESHA

Marko1000Marko
Posts: 1
Joined: Wed Sep 28, 2016 9:46 am

Re: Twinsanity Editor

Postby Marko1000Marko » Wed Sep 28, 2016 9:48 am

Nice!

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Neo_Kesha
Site Admin
Posts: 23
Joined: Sat Sep 24, 2016 8:48 am

Re: Twinsanity Editor

Postby Neo_Kesha » Thu Sep 29, 2016 5:34 pm

Twinsanity Editor 0.40 GUI Preview:
Image
Image
Image
Image

MrShasoft
Posts: 1
Joined: Sat Oct 08, 2016 10:11 am

Re: Twinsanity Editor

Postby MrShasoft » Sun Oct 09, 2016 4:47 pm

Neo_Kesha did you use to work at tt oxford ??

Popty
Posts: 1
Joined: Sun Nov 27, 2016 5:18 pm

Re: Twinsanity Editor

Postby Popty » Sun Nov 27, 2016 5:27 pm

Amazing work :)

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Neo_Kesha
Site Admin
Posts: 23
Joined: Sat Sep 24, 2016 8:48 am

Re: Twinsanity Editor

Postby Neo_Kesha » Wed Jan 25, 2017 12:57 pm

Image
v0.41 is ready! Now PSM Worker works in both ways. Also, GeoData Viz was fixed.

Dinomite
Posts: 2
Joined: Mon Mar 20, 2017 5:24 pm

Re: Twinsanity Editor

Postby Dinomite » Mon Mar 20, 2017 5:25 pm

May i ask how to change Crash's model into Evil Crash?

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Neo_Kesha
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Posts: 23
Joined: Sat Sep 24, 2016 8:48 am

Re: Twinsanity Editor

Postby Neo_Kesha » Mon Mar 20, 2017 5:35 pm

Dinomite wrote:May i ask how to change Crash's model into Evil Crash?

Firstly, check FAQ viewtopic.php?f=21&t=6073
0) Determine OGI ID of Evil Crash by inspecting Evil Crash Game Object
1) Export Evil Crash game object
2) Import Evil Crash into level with Crash
3) OGI ID of crash is 0, so change all OGI IDs in Crash Game Object from 0 to determined earlier id

Dinomite
Posts: 2
Joined: Mon Mar 20, 2017 5:24 pm

Re: Twinsanity Editor

Postby Dinomite » Mon Mar 20, 2017 5:59 pm

Neo_Kesha wrote:
Dinomite wrote:May i ask how to change Crash's model into Evil Crash?

Firstly, check FAQ viewtopic.php?f=21&t=6073
0) Determine OGI ID of Evil Crash by inspecting Evil Crash Game Object
1) Export Evil Crash game object
2) Import Evil Crash into level with Crash
3) OGI ID of crash is 0, so change all OGI IDs in Crash Game Object from 0 to determined earlier id

I read the FAQ and i simply dont get it. :lips:


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@ Neo_Kesha « Tue 8:27 am »
I said i’ll poop on you!
@ BloxXor « Sat 8:30 am »
.
@ BloxXor « Sat 8:30 am »
oh shiit
@ BloxXor « Sat 8:29 am »
oh man
@ Neo_Kesha « Sat 2:48 pm »
Happy Crash 20th anniversary
@ Neo_Kesha « Fri 10:06 am »
Haven’t got a look on Viewer code for a long time. I’ll see, what i can do, after exams. After 23th, if i pass it.
@ b100n « Sun 9:32 pm »
i have another game that suddenly has this slowdown issue and it seems to be because it’s using software vertex processing
@ b100n « Sun 9:30 pm »
kesha do you use software vertex processing for the collision viewer?
@ b100n « Sat 5:56 pm »
also if you go to an instance of an object that is loaded in default.rm but not in the RM that you’re in you get an error
@ b100n « Sat 5:52 pm »
actually 1FPS is an overstatement. it’s downright unusable. I don’t know what’s wrong. task manager isn’t very useful, all I know is that it’s using 15% cpu
@ b100n « Sat 5:49 pm »
and yes this happens to all versions both old and new
@ b100n « Sat 5:48 pm »
still haven’t figured out why the collision viewer is at 1FPS for me. can you use opentk to render it instead if that’s not too much trouble? i feel like a windows update fucked me up and I can’t fix it.
@ Neo_Kesha « Tue 3:17 pm »
Why do fucking spambots love my site so much and users dont?
@ vandalo « Thu 7:37 am »
I’m new here, I’m a game developer and I started a new crash, inspired in crash bandicoot 3, I’m here to look for some environment assets, and you guid me a little bit
@ vandalo « Thu 7:36 am »
Hi
@ Neo_Kesha « Tue 4:00 pm »
I know that nobody cares, yup
@ Neo_Kesha « Tue 4:00 pm »
NOW
@ Neo_Kesha « Tue 4:00 pm »
RELEASE
@ Neo_Kesha « Tue 4:00 pm »
So...
@ Neo_Kesha « Tue 4:00 pm »
And i want to research scripts finally
@ Neo_Kesha « Tue 3:59 pm »
Why should i make texture converter rebuild, when i have big and important part of release done?
@ Neo_Kesha « Tue 3:59 pm »
SCREW IT!
@ Neo_Kesha « Tue 3:59 pm »
You know what?
@ Neo_Kesha « Sun 3:08 pm »
That’s why I kill spambots very rare
@ Neo_Kesha « Sun 3:08 pm »
Site is half dead, because Twinsanity modding isn’t so popular and I don’t have much time to release new versions. And administrating Russian CBN takes time too
@ Neo_Kesha « Sun 3:07 pm »
What exactly that disk is? We have E3 from pal and ntsc
@ RatcheT2497 « Sat 3:07 pm »
There’s a lot of spamming going on on this site tbh
@ MrShasoft « Fri 9:49 am »
Someone buy this Crash twinsanity beta over at
http://www.ebay.com.au/itm/CRASH-BANDIC ... SwcLxYJ45Z
then make a iso
@ MrShasoft « Fri 9:47 am »
Hello
@ Neo_Kesha « Fri 6:25 am »
#saveb100n
@ Neo_Kesha « Mon 5:38 pm »
You can ask me in threads or on my skype: neo_kesha
@ Neo_Kesha « Mon 5:37 pm »
Sure I can.
@ RedPhoenix « Sun 11:46 am »
Plz
@ RedPhoenix « Sat 8:46 pm »
Hello. I am passionate about Crash Twinsanity and I would begin to know the modding on it. Do you think you could give me a hand? I am in the first weapons
@ Neo_Kesha « Fri 4:22 pm »
Download Twisanity Editor and additional utilities and go on. There are some videos on my channel, that could help you https://www.youtube.com/playlist?list=P ... 65D8311A22
@ hyagogow « Mon 2:03 pm »
How can I do a modification?
@ Neo_Kesha « Sun 4:57 pm »
If your messages won’t post, just wait or refresh page
@ Neo_Kesha « Sun 4:57 pm »
Chat is not broken, it’s slow
@ Neo_Kesha « Fri 7:55 am »
:chick: :chick: :chick:
@ BloxXor « Mon 5:08 pm »
yeah
@ BloxXor « Mon 5:07 pm »
Looking good
@ b100n « Sun 12:52 am »
wumpa
@ Neo_Kesha « Sat 10:56 am »
And i just realized, that CMForums is CBF now too, lol
@ Neo_Kesha « Sat 10:56 am »
Because CBF was first russian biggest community and BIZ another first russian biggest community, that had some holywars
@ Neo_Kesha « Sat 10:55 am »
If some discord users reads this, lol. Funny misunderstoodment
@ Neo_Kesha « Sat 10:55 am »
"CBF - feces, BIZ - excrements"
@ b100n « Fri 6:47 pm »
I’m coming here everyday just for the aku aku widget.
@ Neo_Kesha « Fri 5:49 pm »
Hail Satan
@ b100n « Fri 1:18 pm »
This looks cool on mobile.
@ b100n « Fri 9:39 am »
Babokenji
@ b100n « Fri 9:38 am »
it lives
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test
@ Neo_Kesha « Sun 4:55 pm »
It means "Nice day today!"
@ DarkSamurai « Sun 12:22 pm »
What does it means?
@ DarkSamurai « Sun 12:22 pm »
I have heard "Yob tvou mat’ " from character in Metal Gear Rising
@ tengg « Sun 12:21 pm »
sukablyat and babushka are the only words foreigners do really know in Russian :geek:
@ tengg « Sun 12:20 pm »
babushka
@ DarkSamurai « Sun 12:20 pm »
lol
@ DarkSamurai « Sun 12:20 pm »
Sake katana sakura
@ tengg « Sun 12:20 pm »
SUKABLYAT

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