Twinsanity Editor

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Neo_Kesha
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Posts: 30
Joined: Sat Sep 24, 2016 8:48 am

Twinsanity Editor

Postby Neo_Kesha » Mon Sep 26, 2016 3:47 pm

Downloads: Twinsanity Editor Additional Utilities PNG2PSM Samples
Version: 0.43
Features:
1) RM2\SM2 structure tools
2) Texture viewing and converting (both ways)
3) Static model viewing and converting (both ways)
4) Sound listening and converting (both ways)
5) Game Object manipulation tools
6) GeoData editing
7) Instance section editing
8) Scenery viewing and export
What comes in next version: (striked - done)
1) Script research
2) Animation research
What comes just after it:
1) Rm2 Patcher
2) PSF Research
3) Camera Settings
Needs inmplementation:
1) BH Worker
2) Level Editor
3) Back-End reconstruction and refactoring

5) Texture pipeline reconstruction
6) MHWorker batch conversion and fixes
Need research:
1) Flexible models research
2) Rigged models research
3) OGI research
Done:
v0.43
1) Scenery research
v0.42
1) Major Fixes
2) Static model import and export fixes
v0.41
1) PNG2PSM Conversion
2) GeoData Viz fixed
v0.40
1) GUI Reconstruction (Instance Editor, Trigger Editor, Game Object Editor, OGI Editor, Path Editor,Position Editor, Surface Behavior Editor, Behavior Editor, FuckingShit Editor)
2) Sound Deletion and Replacement

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Smartkin
Posts: 1
Joined: Mon Sep 26, 2016 4:33 pm

Re: Twinsanity Editor

Postby Smartkin » Tue Sep 27, 2016 8:10 pm

Pray to Kesha, pray to Twinsanity. ALL HAIL KESHA

Marko1000Marko
Posts: 1
Joined: Wed Sep 28, 2016 9:46 am

Re: Twinsanity Editor

Postby Marko1000Marko » Wed Sep 28, 2016 9:48 am

Nice!

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Neo_Kesha
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Posts: 30
Joined: Sat Sep 24, 2016 8:48 am

Re: Twinsanity Editor

Postby Neo_Kesha » Thu Sep 29, 2016 5:34 pm

Twinsanity Editor 0.40 GUI Preview:
Image
Image
Image
Image

MrShasoft
Posts: 1
Joined: Sat Oct 08, 2016 10:11 am

Re: Twinsanity Editor

Postby MrShasoft » Sun Oct 09, 2016 4:47 pm

Neo_Kesha did you use to work at tt oxford ??

Popty
Posts: 1
Joined: Sun Nov 27, 2016 5:18 pm

Re: Twinsanity Editor

Postby Popty » Sun Nov 27, 2016 5:27 pm

Amazing work :)

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Neo_Kesha
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Posts: 30
Joined: Sat Sep 24, 2016 8:48 am

Re: Twinsanity Editor

Postby Neo_Kesha » Wed Jan 25, 2017 12:57 pm

Image
v0.41 is ready! Now PSM Worker works in both ways. Also, GeoData Viz was fixed.

Dinomite
Posts: 2
Joined: Mon Mar 20, 2017 5:24 pm

Re: Twinsanity Editor

Postby Dinomite » Mon Mar 20, 2017 5:25 pm

May i ask how to change Crash's model into Evil Crash?

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Neo_Kesha
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Re: Twinsanity Editor

Postby Neo_Kesha » Mon Mar 20, 2017 5:35 pm

Dinomite wrote:May i ask how to change Crash's model into Evil Crash?

Firstly, check FAQ viewtopic.php?f=21&t=6073
0) Determine OGI ID of Evil Crash by inspecting Evil Crash Game Object
1) Export Evil Crash game object
2) Import Evil Crash into level with Crash
3) OGI ID of crash is 0, so change all OGI IDs in Crash Game Object from 0 to determined earlier id

Dinomite
Posts: 2
Joined: Mon Mar 20, 2017 5:24 pm

Re: Twinsanity Editor

Postby Dinomite » Mon Mar 20, 2017 5:59 pm

Neo_Kesha wrote:
Dinomite wrote:May i ask how to change Crash's model into Evil Crash?

Firstly, check FAQ viewtopic.php?f=21&t=6073
0) Determine OGI ID of Evil Crash by inspecting Evil Crash Game Object
1) Export Evil Crash game object
2) Import Evil Crash into level with Crash
3) OGI ID of crash is 0, so change all OGI IDs in Crash Game Object from 0 to determined earlier id

I read the FAQ and i simply dont get it. :lips:


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