Questions and bugs

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Neo_Kesha
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Questions and bugs

Postby Neo_Kesha » Mon Sep 26, 2016 4:16 pm

If you have some questions about editor - ask here. Same with bugs. Then that questions will be added to head of topic.

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Neo_Kesha
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Re: Extrack to .obj

Postby Neo_Kesha » Sun Oct 30, 2016 8:35 am

hyagogow wrote:Hi.
First of all, thank you for your working. You are I big Crash fan.
Well, I'm. So I started I little project in Unity3D. I'm trying to bring CTS first level to that engine. To do so, I need the models.
How can I extract them using your tools?

Thank you.

You can extract any static models by now. Just download Twinsanity Editor (viewtopic.php?f=2&t=2#p2)
Then open SM2 for terrain and RM2 for objects. As i read on forum, you need level, so open SM2, You can also get geodata from RM2 file. Then select GC you want to extract and Tools->Models->Export Model. For GeoData Tools->GeoData->Export Obj\Export Obj Layered
Good Luck :smile:

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Neo_Kesha
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Re: Questions and bugs

Postby Neo_Kesha » Fri Nov 04, 2016 3:57 pm

hyagogow wrote:Thanks again for you fast answer.
I've been watching your videos since I found them but I have some more questions. I know how to open rm2 files (File -> Open) but I don't know how to open sm2 files. How do I do it?
I could extract the GeoData from level (thanks again, that's a really awesome feature!) but I've noticed that the UV's came broken. Is there any chance to extract GeoData with the correct UV's?
Sorry for asking those silly questions but I didn't find an answer here or in one of your videos.

GeoData doesn't have any UV coordinates, it's for physics.
No, Twinsanity Editor works only for Twinsanity. And maybe for some other game called... Monkey Ball something? I can't remember. But TT Oxford developed it too

RatcheT2497
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Re: Questions and bugs

Postby RatcheT2497 » Wed Nov 23, 2016 3:04 pm

Is the source code for the TS editor available anywhere? E.g. github, bitbucket, etc?

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CRASHARKI
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Re: Questions and bugs

Postby CRASHARKI » Thu Jan 19, 2017 9:40 pm

Hi NeoKesha, I've got a question. Is there any way to know the coordinates of the scenery parts, for example I'm right now ripping N. Gin's Battleship, but it is on parts, and each part appears in the center of the screen when opened with a 3D editor, is there a way to know where each part goes?

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Neo_Kesha
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Re: Questions and bugs

Postby Neo_Kesha » Fri Jan 20, 2017 10:04 am

CRASHARKI wrote:Hi NeoKesha, I've got a question. Is there any way to know the coordinates of the scenery parts, for example I'm right now ripping N. Gin's Battleship, but it is on parts, and each part appears in the center of the screen when opened with a 3D editor, is there a way to know where each part goes?

Hi, CRASHARKI, nice to hear you! Sadly, no, Scenery is still WIP. For now you can only complete that puzzle piece by piece, that's almost impossible.
I have no time now with University, but, i hope, after exams i will continue work on TE. At least some requests.

vandalo
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Re: Questions and bugs

Postby vandalo » Tue Jan 24, 2017 3:25 pm

hi everyone!

Where i can get rm2 i sm2 files to exportthe data?

Thank you

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Neo_Kesha
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Re: Questions and bugs

Postby Neo_Kesha » Tue Jan 24, 2017 9:03 pm

vandalo wrote:hi everyone!

Where i can get rm2 i sm2 files to exportthe data?

Thank you

You have to extract them from Crash.BD archive, using BD_Extractor from additional utilities.
P.S. please, don't dub your posts and PMs, also, don't send them twice

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CRASHARKI
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Re: Questions and bugs

Postby CRASHARKI » Sun Feb 19, 2017 8:38 am

Hey NeoKesha! Do you think it might be possible to have a rigged models exporting feature in a near future?

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Neo_Kesha
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Re: Questions and bugs

Postby Neo_Kesha » Mon Feb 27, 2017 11:51 am

CRASHARKI wrote:Hey NeoKesha! Do you think it might be possible to have a rigged models exporting feature in a near future?

It'd be nice, but don't think, that it will be in near future. I just work very slowly on Editor due to my University assignments and etc.
But maybe.


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Haven’t got a look on Viewer code for a long time. I’ll see, what i can do, after exams. After 23th, if i pass it.
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i have another game that suddenly has this slowdown issue and it seems to be because it’s using software vertex processing
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kesha do you use software vertex processing for the collision viewer?
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also if you go to an instance of an object that is loaded in default.rm but not in the RM that you’re in you get an error
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and yes this happens to all versions both old and new
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still haven’t figured out why the collision viewer is at 1FPS for me. can you use opentk to render it instead if that’s not too much trouble? i feel like a windows update fucked me up and I can’t fix it.
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I’m new here, I’m a game developer and I started a new crash, inspired in crash bandicoot 3, I’m here to look for some environment assets, and you guid me a little bit
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Download Twisanity Editor and additional utilities and go on. There are some videos on my channel, that could help you https://www.youtube.com/playlist?list=P ... 65D8311A22
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